Winxaris

Winxaris set out as a neophyte adventurer with a team of people he came to think of as friends years ago. This party was broken when one of their number betrayed them to a dragon, and in short order many of them fell-- once the spirit of the group was broken, it seemed, fate came for them all sooner rather than later. With so many friends lost, Winxaris left for the wilds again. Alone. He did not wish to suffer the same feelings of loss, and committed to a solitary life. In the intervening years he abandoned his old notions of lawfulness, growing ever more acutely aware that the laws of men could be unfair and more exploitative than the state of nature. Sticking well to the periphery of civilization, Winxaris became the bane of bandits, beasts, and killers who may otherwise have hidden in those places. Where he went he endeavored for roads to be safer, for those who did evil to meet justice-- his justice, truer justice than magistrates or posses could deliver. The existence of Khaldred, a frontier realm where there would doubtless be no shortage of injustice, proved an irresistible prospect. Protecting those who ventured there to rebuild or improve their own lives, creating a place for good to prosper, enforcing justice on an untamed place… he left within a day of learning of the portals, carrying only the essentials and his trusty bow, crafted from the bones of the dragon that had broken his party so long ago.